Batman: Arkham Asylum’s release back in 2009 was an amazing surprise that changed the way action elements in games were made, evident in releases like Shadow of Mordor and Witcher 3. Arkham City in 2011 tweaked and expanded the original foundation, fitted then with an open-world structure, enough to give the game a unique feel without stripping the formula of what made it so engaging in the first place. Now, this year’s Batman: Arkham Knight has done the same thing, offering more welcome tweaks and a big expansion in the form of the Batmobile’s offerings of high-speed travel and tank battle. Those gameplay evolutions along with the most interesting story of the trilogy, one that is sure to please even the most hardcore comic book readers, makes Arkham Knight a fitting conclusion to Rocksteady’s three games, even though it is troubled by some technical hiccups and downright embarrassing portrayal of women.